In any Vampire Counts force, Vampires will be the
black and bitter heart of your army. The most important
characters you have are Vampires, and Vampire units
(Blood Knights, Varghulf, and Black Coach) make up some
of the strongest and toughest in the army. No matter
what kind of playing style or theme you have chosen
for your force, Vampires will play a significant part
in all of your battles.
There is no reason not to have them, since there are
only benefits to being a Vampire! The biggest advantage
is that units within 6" of a Vampire can march,
just as if they were within 12" of the general.
This means that you can spread out your army and still
keep up a decent speed of advance, so long as you have
a couple of Vampires spread out with them. Another natural
bonus is that Vampires don't have to check for "crumbling"
if the general dies -- quite handy since your other
units have a relatively low Leadership. By including
a Vampire unit or two, there's no reason to give up
hope if you do somehow lose your precious general.
Vampiric
characters are probably the most versatile characters
in Warhammer and can be tailored for a number of different
tasks to suit your playing style or strategy. The Vampire
and Vampire Lord are both wizards as well as good fighters
as standard, so their abilities can be boosted in either
direction, or kept as a balanced mix. Vampires have
access to a large number of Vampiric Powers, along with
magic items, and it is from combining the two in different
ways that a Vampire's personality and battlefield capabilities
are derived. Vampiric Powers can be mixed freely and
more than one Vampire can take any given power. They
do not count towards your magic item allowance either,
so you can really go to town when creating your characters.
A word of warning though: do not overspend on your
Vampire characters. With so many options and the potential
to spend highly on characters, it is very easy to give
them too much and make them too expensive. Spending
900+ points on characters is quite easy in a Vampire
Counts army, but if you play a 2,000-point battle this
can leave you perilously low on units. Your Vampires
are really dangerous, but they need units to support
them to be successful. It is better to sit down and
figure out exactly what you want your Vampires to do,
give them the equipment to do that but nothing more,
and then use the spare points to get more units. Your
Vampires will be slightly less nasty overall, but it
will give you greater tactical flexibility across your
army, which will often win you the battle in the end.
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