|

The
following Special Character has not been playtested as thoroughly
as the ones presented in the army books and is not necessarily as
balanced or fair. Consequently, you must agree with your opponent
about whether you can use him or not before the battle begins. If
you do use this character in your games, then why not email
us and let us know what you think?
'The
trouble wiv you Dwarfs,' said Skarsnik, Night Goblin Warlord of
the Eight Peaks, 'is that you doesn't know when you is beaten.'
Idly stroking the head of his gigantic, slavering
Cave Squig, Gobbla, Skarsnik continued to address his captives.
'I mean look at that big fort of yours. Me an my lads have had you
bottled up in there for more years than I can count.'
One of the Dwarfs unsuccessfully attempted to
stifle a nervous snigger at this, but Skarsnik appeared not to notice
and said, 'Every time you send one of your boys out to get help,
I kill him. Every time your mates come to lend a hand, I kill 'em
all. You need to learn that these 'ere mountains are mine, not yours.'
One of the Dwarfs sneered, 'Your days are numbered
foul greenskin! When our kinsman Snorri carries word of our capture
to Karak Eight Peaks, a force the like of which you have never seen
will descend upon you with fire and steel.' He spat towards Skarsnik
and in response the Goblin guards jabbed him repeatedly with barbed
Squig prodders. Gobbla snarled, pulling on his chain and exposing
rows of razor sharp teeth. Skarsnik patted Gobbla's head, knowing
that despite the Dwarf's show of defiance, the stunties were afraid.
The Warlord chuckled, knowing they had good reason to be.
He pulled a long, flat-bladed knife from his
belt and leaned forwards, trying to decide which beard he would
scalp first. As Skarsnik tested the blade's edge with his thumb
Gobbla's belly rumbled and the Cave Squig belched, regurgitating
something large and metallic which fell with a clatter and rolled
across the floor. The beast hiccuped and both captives paled as
the object came to a halt in front of them. It was a dented Dwarf
helm with a prominent 'S' rune embossed on the partially digested
metal.

Skarsnik is the chieftain of the crooked Moon
Tribe and the most powerful Night Goblin Warlord in the whole of
the Southern Worlds Edge Mountains. All the other Orc and Goblin
warlords acknowledge his overlordship of the mountains around the
ruined Dwarf hold of Karak Eight Peaks.
Since the Dwarfs returned to occupy
their ancient hold, Skarsnik has virtually kept the Dwarfs prisoner
within their tiny citadel. When the Dwarfs try to enter or leave
the stronghold he hunts them down and hangs their beard scalps on
long poles within sight of the citadel walls. He is remarkably
cunning and is constantly luring the Dwarfs into ambushes and traps.
At the battle of East Gate he managed to surround a Dwarf relief
force and virtually destroy it, forcing the remnants to flee back
into the citadel itself.
Skarsnik is accompanied by a huge cave Squig
which he calls Gobbla. Gobbla is enormous, very smelly, and mindlessly
vicious but seems totally loyal to his master. Skarsnik feeds Gobbla
on Dwarfs and any Goblins careless enough to stray too close.
Skarsnik carries a huge magical weapon called
a prodder. This enables him to throw blasts of magic around the
battlefield.
|
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
|
| Skarsnik |
4 |
5 |
3 |
4 |
4 |
3 |
5 |
4 |
8 |
| Gobbla |
Special |
5 |
0 |
5 |
4 |
3 |
4 |
3 |
3 |
Skarsnik is a Night Goblin Warlord. He can
be taken as a Lord choice, but will use up one of your Hero choices
as well. Taking Skarsnik counts as taking a Lord and a hero. Skarsnik
must be taken exactly as presented here, and no extra equipment
of magic items can be bought for him.
The cost of his magic item is included in his total cost.
Points: 205
Weapons: Skarsnik's Prodder.
Armour: Light Armour.
Fear Elves; Hate Dwarfs.
Gobbla the Cave Squig
Skarsnik's pet Cave Squig is a huge and disturbing sight, even to
other Night Goblins. He is mostly made up of razor sharp claws,
cruelly pointed horns and huge slavering jaws and only Skarsnik
can control his vicious temper.
In battle Skarsnik and Gobbla are treated as
a single unit and remain in base contact at all times, ranked up
alongside each other. However, they may still join units of troops
just like other characters. Use Skarsnik's Leadership for any tests
as long as he's alive.
Gobbla's Movement
Gobbla is chained to Skarsnik and so always moves with him. The
two models are placed together side by side. Should Skarsnik be
slain then Gobbla will bite through his chains and must roll on
the monster reaction chart on p105 of the rulebook. Gobbla moves
2D6" per turn once free of Skarsnik. Roll each turn to see
how far he moves. If this movement brings Gobbla in contact with
an enemy unit then he is treated as having charged in the following
close combat phase. In addition, if his master has been killed then
Gobbla is so enraged that he becomes Unbreakable.
Insatiable Appetite
Gobbla will never bite Skarsnik, but he may attack other Orcs or
Goblins if given half a chance. If there are any enemy in base contact
he will always bite enemy models in preference to friends. If there
are no enemy in base contact he may bite other Orcs, Goblins, etc
if they are touching. This tends to happen if Skarsnik joins a unit
and fights with it. Roll a dice at the start of Gobbla's close combat
phase. On the roll of a 6 Gobbla makes his 3 Attacks against any
friendly models touching him. Distribute these attacks randomly
if it makes a difference. No break test is necessary due to Gobbla's
indiscretions.
Shooting
The normal restrictions that apply to shooting at individual character
models apply to shooting at Skarsnik and Gobbla too. However, while
there are two of them the normal -1 to hit a single model does not
apply. If Skarsnik and Gobbla are on their own then any enemy missile
hits are divided equally between them with any odd hit being distributed
at random.
Skarsnik's Prodder
The Prodder confers +1 Strength to all close combat attacks made
by the character fighting with it. In addition, the Prodder focuses
the battle lust of the surrounding greenskins and unleashes it in
blasts of pure Waaagh energy in the Magic phase. No Power dice are
required to cast this spell. The Prodder fires one blast each Orc
& Goblin magic phase, plus one extra for each unit of 10 or
more Orcs or 20 or more Goblins within 12". All blasts must
be directed against the same target unit.
Treat the Prodder's blasts as bound spells with
a power level of 3. Each blast is a magic missile with a range of
24" and must be dispelled separately. Each blast causes a single
Strength 4 hit with no armour save allowed.

 |
Each set contains enough Metal components to assemble
one (1) Skarsnik & Gobbla set.
All models are supplied unassembled and unpainted.
|
|