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Getting Started with Warhammer — The Rulebook
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he
revised Warhammer rulebook contains almost everything
you need to know about the game of Fantasy Battles.
From detailed looks at both the basic rules and the
advanced rules of the game, to an in-depth look at the
fantastic world of Warhammer, to an inspirational guide
to Warhammer hobby projects, the rulebook is chock-full
of great stuff that all gamers will enjoy. Here's a
look at each of the rulebook's sections.
Of course, the Warhammer rulebook begins with an
overview of the game. This overview also looks at how to use the rulebook,
defines what a Warhammer army actually is, talks about your tabletop battlefields,
and ends with a list of the other little things you need to play Warhammer
(like dice).
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Battles in the fantasy world of Warhammer are won by a mixture
of strategy and luck — steady commanders rely on the
former over the latter. Good Warhammer strategy is based in
the game's rules, and this section of the rulebook covers
the most essential components of the Warhammer system. Find
out how to read and analyze unit profiles, deploy and use
troops, and have them shoot at and engage in close combat
with the enemy.
Part of what makes Warhammer so much fun to play is the depth of the gameplay.
That depth comes from the advanced rules, which bring new dimensions to the
tabletop that non-fantasy wargames never encounter. For example, what happens
to your nicely formed ranks of troops when an enemy casts a destructive spell
in the middle of your line? Or what about when your soldiers flee in the face
of a giant Dragon chomping on the Knight who led their charge into battle?
Both are examples of magic and psychology, respectively. They are only two
of the many intriguing features that come into play under the advanced rules
of Warhammer.
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Warhammer has been around for over 20 years. In that time,
the background story of the game has grown from a humble narrative
into a highly detailed and well-worn universe that is ready
for you to explore. Be warned, though the world of
Warhammer is a dangerous place and not for the faint of heart.
You will need all your wits if you hope to prevail with your
army of miniatures in these brutal lands. This section of
the rulebook introduces you
to this fantastic world.
In the end, Warhammer is much more than just a game. For many
enthusiasts, it turns into a full-fledged hobby where days
of fun are had painting miniatures, making terrain, and concocting
new strategies with friends. Some elevate their painting and
modeling skills to the artistic, while others build huge tables
full of fun scenery and buildings that add realism to your
games of Warhammer. The rulebook lays the groundwork for your
participation in the hobby, and it will get you started toward
crafting your own army so it matches your idea of what it
should be.
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Next:
Choosing an Army
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© Games Workshop Limited 2008 excepting all materials pertaining
to the New Line theatrical productions: The Watcher logo, The Fellowship
of the Ring; The Two Towers; and The Return of The King which are ©
MMVI New Line Productions, Inc. All Rights Reserved. The Lord of The
Rings, The Fellowship of The Ring, The Two Towers, The Return of The King
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trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under
license to New Line Productions, Inc. and Games Workshop Ltd. All Rights
Reserved. Games Workshop, the Games Workshop logo, Warhammer and the Warhammer
40,000 device are either ®, TM and/or © Games Workshop Ltd 2000-2008,
variably registered in the UK and other countries around the world. All
Rights Reserved.
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