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Where to Start?
Getting Started with Warhammer — The Game of Fantasy Battles

Warhammer is a miniatures wargame, where players command vast armies of model soldiers in the struggle to outmaneuver and outfight one another on a tabletop battlefield. This gaming action is set amid a fantasy world like no other, where sorcery and monsters are common on the field of battle.
Picture of the packaging of the Battle for Skull Pass boxed set. Click to find out more about Battle for Skull Pass.
Battle for Skull Pass
$50.00
Image link to more information on the Cities of Death expansion book.
The aim of every person who plays Warhammer is to pit their force of miniatures against other players across fantastic battlefields. Win or lose, all fantasy battles are entertaining challenges in which you try to out-think and out-play your opponent, taking advantage of what good luck comes your way, but ultimately relying upon sound tactics to win the day.

To start down the road of enjoying this exciting game and hobby, you'll need a few things! First (and most importantly), you'll need an army of miniatures. Next, you'll need to find an opponent — either a friend that lives right down the street or someone you've bumped into once or twice at your local Games Workshop Hobby Center. However, before all that can take place, you'll need to get your hands on the rules for the game. There are two paths into the Warhammer rules system.

Warhammer
Rulebook
$50.00
Image link to more information on the Cities of Death expansion book.

Picture of a Night Goblin miniature.One of the best ways to get introduced to this miniatures wargame is through the Battle for Skull Pass boxed set. This set has everything you need to begin your battles in the fantastic world of Warhammer, from the full game rules to plastic scenery to fun gaming scenarios to over 100 amazingly detailed plastic warriors.

Inside, you'll find the pocket-sized Warhammer rulebook that explains the rules, a comprehensive group of scenarios designed to teach the game as you play, and a massive pile of plastic Dwarf and Goblin miniatures. Battle for Skull Pass is perfect for both starting and experienced gamers. Those new to Warhammer get to grips with the rules, while veterans get a whole new army to paint and deploy on the fields of battle!

The second way to get into the game of fantasy battles is to simply purchase the Warhammer rulebook outright. This comprehensive set of rules has everything you'll need to know about the game rules. Scenarios to play, full-color pictures of armies, painting tips, hobby basics — the Warhammer rulebook has it all. Once you have the rulebook or Battle for Skull Pass, it's time for the next step: choosing your army!

Picture of armies of Dwarf and Goblin miniatures locked in battle.
Dwarfs and Night Goblins clash within the dangerous confines of Skull Pass.

Next: The Warhammer Rulebook

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Copyright Games Workshop Ltd 2000-2008

Copyright © Games Workshop Limited 2008 excepting all materials pertaining to the New Line theatrical productions: The Watcher logo, The Fellowship of the Ring; The Two Towers; and The Return of The King which are © MMVI New Line Productions, Inc. All Rights Reserved. The Lord of The Rings, The Fellowship of The Ring, The Two Towers, The Return of The King and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Tolkien Enterprises under license to New Line Productions, Inc. and Games Workshop Ltd. All Rights Reserved. Games Workshop, the Games Workshop logo, Warhammer and the Warhammer 40,000 device are either ®, TM and/or © Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. All Rights Reserved.