Next up in our series
of articles about beginning Warhammer
armies is John
Shaffer's highly converted Dwarf Engineer
Army. Stay tuned for a follow up to see
some more of John's converted Dwarf gadgetry.

The
army thus far - a lot of firepower in a small package.
Why did you pick Dwarfs
for your Warhammer army?
Ever since I saw the prevalent engineering
theme in the most recent line of Dwarf
miniatures, I began to fixate on doing
a Dwarf army full of crazy inventors.
The way the Dwarf Army book describes
the Engineers’ Guild in Dwarfen
society caught my interest, and an army
full of Miners, Thunderers, war machines,
and “counts as” constructs
led by a Rune Lord and some Master Engineers
seemed like a really fun project. The
fact that Dwarf miniatures are relatively
easy to paint and that the army is generally
pretty small were additional incentives
to get started, as I could get to playing
with my newly painted toys that much
sooner. After reading about the different
Dwarfen holds, I decided on Karak Izor
as the hold with a strong mining background,
which would fit in well with the engineering
theme I was after.
How did you get started
on the army?
Well, we had just started a staff escalation
league at work, and the starting size
was 500 points. With this number in mind,
I whipped up an army list that included
some units that I wanted to paint and
were effective on the tabletop. I really
like to convert my figures in one fashion
or another. Thus, after I worked out
my list, I did a few sketches of simple
conversions that I could do to the models
to personalize them a bit. I started
by picking up the Core choices first.
A box of Thunderers and a box of Iron
Breakers (which I converted into a unit
of Rangers for my second core choice)
got the job done. After a bit of conversion
work, my deadly yet tiny force of 25
models was ready for some paint.
Did you use any method
for painting a large number of troops?
I’m trying a speed painting technique
on this army passed on by my friend Bill
Starmer. I’ve found that this approach
works well for Dwarf models of all sorts
provided they have a generous number
of metallic areas. I start by priming
the entire unit with a silver spray paint.
I happened to have a can of Boltgun Metal
spray primer left over from when that
color was still available, so I chose
to use that. After the models were suitably
silver, I gave them a wash of a mix of
Tin Bitz, Scorched Brown, and Future
Floor Polish. When this dried, I gave
the models a drybrush with Chainmail
and then I picked out all the non-metallic
areas like clothing and flesh with the
appropriate colors. I’ve found
this process speeds up my painting time
considerably. Aside from the unconventional
priming approach, I’m a true believer
in the assembly line method of army painting
where I focus on painting and highlighting
a single color on all the models in a
unit before moving on to the next.
Describe any style or
theme you are incorporating into your
army.
As mentioned above, this army is part
of the Engineers’ Guild from Karak
Izor. As such, I’m going to restrict
my unit choices to those appropriate
for the theme. Miners are a staple inclusion
as they will gather the raw components
to make blackpowder and mine the ore
to make weapons. Thunderers are also
appropriate as they have the most advanced
missile weaponry in the game, and undoubtedly,
this army would have plenty of skilled
individuals to maintain the weapons.
A unit of Rangers is a bit of a stretch,
but I included a unit and “teched” them
out a little to fit the theme. This unit
is armed with throwing axes, which I
modeled as shoulder-mounted blunderbusses.
All war machines are appropriate for
the theme, and I’m working on a
few Bolt Throwers to accompany my finished
Organ Gun. For my heroes, I started with
a Master Engineer and when I’ve
expanded the army enough, I’ll
include a Runelord and an Anvil of Doom,
as it seems to be the most appropriate
Lord choice for an army of militant craftsmen
and inventors.
What are you planning
next for the army?
I’m currently working on expanding
the Core choices in the army. I’ve
added another two ranks to the Rangers,
and another unit of 10 Thunderers is
almost complete. After that, I’ll
do a unit or two of Miners followed by
some Bolt Throwers. I’m saving
the Runelord until last, as it will likely
be the centerpiece to the army. I’m
still on the fence about how I’ll
convert the anvil to be more unique.
Oh and as a final bit, a unit of steam-powered
automatons that use the rules for Ogre
Maneaters sure sounds like a lot of fun...