 |
nce
you've decided that the Orks are the Warhammer 40,000 army
for you, the next step is to get Codex: Orks.
Of course, to get the most from this codex, you'll need the
main Warhammer 40,000 rules! You can get these rules in the
Warhammer
40,000 rulebook (shown right) or in the Battle
for Macragge boxed set. Either way, the Warhammer
40,000 rules will help you understand the gaming information
presented in Codex: Orks, and put it all in the context
of the greater universe of Warhammer 40,000.
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Every codex is divided into several main sections, each of which
deals with different aspects of the army. Codex: Orks contains:
The
Ork Race. The first section introduces the Orks and looks at
"Greenskin Kultur." It examines a few of the many Ork
clans and tribes. Finally, this section looks at the countless battles
and the massive Waaaghs! that the Orks have launched over the millennia.
Forces
of the Orks. Every unit type among the Ork horde is examined
here. Each entry includes a full description alongside complete
rules and details of any unique abilities that unit type possesses.
Launching
your WAAAGH! In the final section, you will see photographs
of the range of Citadel miniatures available for the Orks, gloriously
painted by Games Workshop's 'Eavy Metal team. Colour schemes for
the different Ork clans and example armies can all be found in this
section.
Orks
Army List. The army list takes all of the warriors presented
in the prior section and arranges them so you can choose an army
for your games. Units are classed as either HQ, Elites, Troops,
Fast Attack, or Heavy Support and can be taken in different quantities
depending on the number of other units you have taken. Each unit
also has a points value to help ensure you can pit your army against
an opponent's in a fair match.
Once you've gotten your own copy of Codex: Orks, it's time
to start building your army of miniatures.
Next:
Gathering Your Troops
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