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Ross
Watson (from WD294): Every year, the big TV networks
come up with a new programming lineup of shows. There's "Sweeps
Week," "Prime Time," and other strange terms
that get bandied about, as the stations fiddle with things
behind the scenes. Eventually, we end up with something new
to watch during the upcoming season. Some old shows fade away;
others stay the same; and still others are added or updated.
This year, 2004, is Warhammer 40,000's time to go through
some changes, and right now is the prime time to talk about
the ways those changes will impact your games. Vehicles have
gone through some fairly serious changes in the revised edition
of the game, meaning that their role on the battlefield needs
to be reevaluated. Many new and veteran players are asking,
"What do these changes mean?" and "How will
these changes affect my army?" This article will take
you through the answers to these two questions and more.
The breakdown of how vehicles are classified for Warhammer
40,000 is still pretty much the same, from their place in
the Force Organization Chart (i.e., Fast Attack or Heavy Support)
to the way they move on the battlefield (i.e., walker or skimmer).
However, to illustrate how things are not the same, we've
divided vehicles up by their battlefield roles into four categories:
Bashers, Smashers, Flankers, and Transports. Some vehicles
can fit into more than one category (e.g., Land Raiders are
Transports, but they also make exceptional Bashers). This
article discusses each vehicle under its primary or most common
role.
INTRO
- BASHERS
- SMASHERS
- FLANKERS
- TRANSPORTS

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